CTC 2012
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GENERATIVE SYSTEMS
Description
Generative Systems is an interdisciplinary course designed for students from all majors and varying levels of technical ability, inviting them to develop analog and digital generative systems for their own art and design projects. Students will follow online tutorials as part of their assignments, while the instructor will provide guidance and problem-solving support to ensure students' success. The course is an opportunity for students to explore tools based on their interests, such as Unity, Unreal Engine, Rhino/Grasshopper, SideFX Houdini, Blender geometry nodes, html/css/javascript and p5.js, model training and advanced generative A.I., and Photoshop scripting. Topics encompass randomization & noise, recursion, cellular automata, particle systems, agents, GANs, Diffusion models, LLMs, and more. Featuring guest critics from Generative A.I. research labs, the course enriches students' understanding of the field while delving into a global history of generative art and design, from ancient North African fractal architecture to modernist movements like Neoconcretismo and Nove Tendencije, ultimately showcasing contemporary artists, designers, and tool builders.
Estimated Materials Cost: $100.00
Elective